Mistified

I’d toyed with the idea of making a video game for a few years but couldn’t code to the level needed. Then I was introduced to a chap named George, who turned out to be a marvellous collaborator, as well as something of a genius

Interaction, game design & digital thinking

A labour of love, Mistified took three years to make, pieced together in whatever spare hours I could find. I taught myself Unity along the way — despite it being considerably more developer-friendly than designer-friendly — and built the game from the ground up. It was a crash course in interaction, game mechanics, narrative, UX and designing for an environment I’d never worked in before. It’s now being revisited, with the storytelling and art being given a substantial overhaul.